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Interactive Space

Hackfort 2025 Sponsors

The Hackfort Interactive Space is where the action’s at! It’s a dynamic hub within the Hackfort ballroom, showcasing interactive installations and exhibits that blend technology, art, and innovation. Get hands-on with activities, enjoy live DJ sets, and immerse yourself in experiences that bring the latest tech and creative ideas to life.

Kinētica

Come experience Kinētica – A fusion of “kinetic” (motion) and “aesthetics,” capturing movement, interaction, and beauty. Explore the intersection of art and technology through immersive experiences, digital media, and interactive installations that will captivate your senses.

Jackson Callaway

Artist

Jackson Callaway is a recovering software engineer exploring complex emergent patterns and spontaneous organization through particle simulations and their interactions with the human form. Jackson enjoys creating interactive experiences that encourage viewers to notice patterns that span the physical, biological and digital worlds.

Joseph Haskin

Artist

Joseph is a Time-Based artist working in New Media Art, specializing in immersive and interactive installations. He views his creations as journeys of exploration, carefully translating these exploits into captivating encounters for the audience. He invites viewers to engage not only with the aesthetic dimensions of his art but also with the underlying philosophical and scientific concepts that fuel his creativity.

Justin Blauch

Artist

Justin is a spontaneous video performance artist and musician. His installations explore multi-sensory collaborative live art by combining music, interactive video, dance party, puppets and imaginative play.

For this year’s Hackfort installation, players will be invited to manipulate a live video projection of themselves with time delays, repetitions, modulation and effects by interacting with theremin antennas and midi controllers. Play video along with the music from the Hackfort stage.

Stefan Biskup III

Artist

Stefan, a computer graphics veteran with a Fine Art BA (Fresno State, 1989), has spent over two decades exploring the intersection of technology and art. Co-founder of Liquid Development, a leading art production studio for video games (credits include Halo, Borderlands, Doom), he’s a frequent Game Developers Conference speaker and teaches game development at Columbia University, Chicago. At CETI Lab, he continues his passion for education, inspiring artists to master game engine technology like Unreal Engine.

Moments in Motion: The Interactive Space